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by ratww
2096 days ago
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Not OP, but IMO: Apps that are pay-to-play but are not 100% upfront about it should either be properly labelled as a demo or rejected. (Of course, before that we need a proper demo mode for freemium apps). I would disable for kids but not for me. Ads are ok, but apps with ads should be properly labeled and there should be a way to avoid seeing those apps in the store. And ads include the "install chains", of course. I would 100% disable those for me and for the kids. Notification spam should be dealt with the same way we deal with email spam: transactional is ok, for unsolicited marketing messages there should be a way to permanently unsubscribing. And mislabeling marketing as transactional should be grounds for rejection. I wouldn't ever accept marketing myself or allow kids to receive. Privacy violations should be grounds for rejection, period. |
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- Games should not charge money for progress or performance. For example, games that introduce slowdowns for non-paying players or that restrict the number of plays per day for free players will be rejected.
- Games that repeatedly show advertisements must not interrupt gameplay to do so and must offer an appropriately-priced in-app purchase to disable them. For example, modal dialogs and inappropriately expensive subscriptions will be rejected.
Note that I didn't try to rewrite Notification spam or Privacy, because those are a reporting problem that has to be solved at the iOS level. The guidelines are already hostile to misrepresentation of such things, and I think it would be better for iOS to offer "This app sends inappropriate notifications" and "This app violates my privacy" reporting mechanisms somehow.
I also have my own bone to pick here:
- Games must not use in-app purchases for gambling or other chance-based rewards. All items shown as available in a given purchase must be provided at time of purchase.