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by floatingatoll
2101 days ago
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I agree. So, rather than app store review filters, consider these proposed "App Store Review Guidelines", that I attempted to phrase in ASRG tone: - Games should not charge money for progress or performance. For example, games that introduce slowdowns for non-paying players or that restrict the number of plays per day for free players will be rejected. - Games that repeatedly show advertisements must not interrupt gameplay to do so and must offer an appropriately-priced in-app purchase to disable them. For example, modal dialogs and inappropriately expensive subscriptions will be rejected. Note that I didn't try to rewrite Notification spam or Privacy, because those are a reporting problem that has to be solved at the iOS level. The guidelines are already hostile to misrepresentation of such things, and I think it would be better for iOS to offer "This app sends inappropriate notifications" and "This app violates my privacy" reporting mechanisms somehow. I also have my own bone to pick here: - Games must not use in-app purchases for gambling or other chance-based rewards. All items shown as available in a given purchase must be provided at time of purchase. |
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