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by jjoonathan
2091 days ago
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SOMA was my favorite. Amnesia launched the genre and is more famous, but SOMA not only scratched my hard(ish) sci-fi itch, it elevated its own horror by doing so. Sci-fi horror usually focuses on relatively silly premises like "what if the monster gets out" or "what if we open a portal to hell." SOMA really rises above those tropes. It's legitimately unsettling to have a game confront you with troublesome implications of future technology that you had been subconsciously avoiding. |
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But it ended up being one of those experiences that you keep thinking about for a few days afterwards. And it's a rare video game that I think would have lost its impact as a movie or a book, despite not having much gamey stuff to do (it's practically in the walking simulator category).
The philosophical questions it brings up may not be anything new, but the game does an excellent job of putting the humanity in them and making you really consider what it would feel like to be in the circumstances of its characters -- not just the playable ones or the ones they interact with directly, but the ones you find audio logs and transcripts from.
Edit: I should also note that I played The Talos Principle shortly after playing SOMA and was struck by a couple similarities they have. Talos is a much less story-driven game, you can almost ignore the story and just focus on the puzzles if you please. But playing it right after SOMA I couldn't help but enjoy how it almost covered the same type of scenario from another -- perhaps more optimistic -- angle.