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by the_af 2090 days ago
Seconded. I'm still impressed by SOMA, a couple of years after playing it. Some of its dialogue has remained stuck in my mind: "I woke up in my bed today -- a hundred years ago".

What works for me is that it's a genuine scifi story, even with its horror motifs removed -- some people even prefer it that way! It's a nice scifi story with interesting existential questions and compelling characters. I like how key aspects of the ending are foreshadowed by previous events, and how it's completely consistent that the main character remains blind to the implications.

I was really, really impressed by SOMA.

1 comments

I'm always surprised at how people can vary so much in opinions. I didn't play an hour of Soma before I felt bored and infuriated at the gameplay mechanics, quit and never played it again.
Do you remember roughly at which point you left the game?

SOMA feels very by the numbers horror-survival at first (think: Bioshock, System Shock, etc), but this begins to unravel after a while. The first few situations seem standard, you think you have the plot figured out, and there is one escape-from-the-monster situation which is infuriatingly difficult.

However, I'd say if you give it a chance you'll discover it's not really in the survival horror genre -- some people play it with monsters disabled! -- and is in fact an exploration of consciousness and the sense of the "self". And quite interesting, too. There are some pretty poignant moments I wouldn't expect from a videogame.

I know every game likes to say this about itself. I, for example, found the plot twist and self-proclaimed "deep" plot points about Bioshock very unimpressive. But SOMA feels closer to something like A Mind Forever Voyaging in my opinion...