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by vansul
2100 days ago
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Jonathan Blow recently streamed a talk called 'Video Games and the Future of Education'[0] that makes similar arguments. He discusses various tools we have to transmit knowledge from teacher to student and argues that games really shine as away to trick people into 'learning by doing'. He's sharply critical of existing educational games and really lays into 'gamification' as a concept. The talk certainly left me hearing that echo that the author alludes to. Books are great. [0] https://www.youtube.com/watch?v=qWFScmtiC44 |
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As a counterpoint to the article which is arguing that Books and lectures don't have a theory of learning and assimilation of information, I think that Video Games as a medium often do. Most games have tutorials or instructions on how to play the game, often introducing novel or complex concepts to the audience that are required to be understood before the work can be enjoyed.
More specifically, I find that exploration and puzzle games tend to exemplify this more than most. They introduce one concept at a time, demonstrate it, allow exploration and 'play' of the concept and perhaps even test the understanding of it before progression is allowed. They also allow for more interesting corollaries and combinations of rules to be presented to the player which may be intriguing, surprising or, appropriately, puzzling.
And of all the puzzle games, it is Jonathan Blow's game 'The Witness' that I feel exemplifies this the best. Having also listened to his commentaries and watched his talks I know that this isn't an accident. In many ways the game itself is a contemplation on knowledge transfer, information assimilation and wordless communication of ideas. This early video [0] shows him talking through the first 10 minutes of the game and how these principles apply to the first two sets of puzzle and the first 'boss' puzzle.
His talk from your comment is also excellent, but I think it's worth highlighting that Blow very much says that video games are a complement to current resources rather than a replacement (as the title might suggest). Video Games allow for a different way to play with certain types of idea that allows for them to be understood on a deeper or more nuanced level. This doesn't necessarily apply to all types of knowledge.
I would also suggest the work of Bret Victor [1], who has some excellent essays and talks on the subject of learning, especially around Maths.
Also honorary mentions to Acko [2] and NCase [3] who create excellent explorables, which I think hint at what a fusion of classroom learning and video games might look like.
[0] https://www.youtube.com/watch?v=rDSrYiheVow
[1] http://worrydream.com/LadderOfAbstraction/
[2] https://acko.net/blog/how-to-fold-a-julia-fractal/
[3] https://ncase.me/trust/