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by Zhyl 2100 days ago
Scrolled through to see if anyone mentioned video games before writing up my own comment, and pleasantly surprised to see Jonathan Blow explicitly mentioned!

As a counterpoint to the article which is arguing that Books and lectures don't have a theory of learning and assimilation of information, I think that Video Games as a medium often do. Most games have tutorials or instructions on how to play the game, often introducing novel or complex concepts to the audience that are required to be understood before the work can be enjoyed.

More specifically, I find that exploration and puzzle games tend to exemplify this more than most. They introduce one concept at a time, demonstrate it, allow exploration and 'play' of the concept and perhaps even test the understanding of it before progression is allowed. They also allow for more interesting corollaries and combinations of rules to be presented to the player which may be intriguing, surprising or, appropriately, puzzling.

And of all the puzzle games, it is Jonathan Blow's game 'The Witness' that I feel exemplifies this the best. Having also listened to his commentaries and watched his talks I know that this isn't an accident. In many ways the game itself is a contemplation on knowledge transfer, information assimilation and wordless communication of ideas. This early video [0] shows him talking through the first 10 minutes of the game and how these principles apply to the first two sets of puzzle and the first 'boss' puzzle.

His talk from your comment is also excellent, but I think it's worth highlighting that Blow very much says that video games are a complement to current resources rather than a replacement (as the title might suggest). Video Games allow for a different way to play with certain types of idea that allows for them to be understood on a deeper or more nuanced level. This doesn't necessarily apply to all types of knowledge.

I would also suggest the work of Bret Victor [1], who has some excellent essays and talks on the subject of learning, especially around Maths.

Also honorary mentions to Acko [2] and NCase [3] who create excellent explorables, which I think hint at what a fusion of classroom learning and video games might look like.

[0] https://www.youtube.com/watch?v=rDSrYiheVow

[1] http://worrydream.com/LadderOfAbstraction/

[2] https://acko.net/blog/how-to-fold-a-julia-fractal/

[3] https://ncase.me/trust/

1 comments

Thanks for the resources! I'll check them out, I find this area really fascinating