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I'd disagree with the "single play through" and
"pointless starting weapons" comments though. For
me it was multiple play throughs learning about
what worked and what didn't. This for me was actually
a thing that kept me coming back.
Absolutely! Without cheating and looking at FAQs, it's essentially impossible to win your first playthrough... or your second, or third. It's not fair. But it makes you keep coming back. And when you finally learn to beat those bastards it's just exhilarating! In retrospect, I'm not sure how it manages to hook us. But it does. For me, perhaps it was the (intentionally) pulpy 90s-style, X-Files-style, paranoiac alien invasion/infiltration plot.In many ways we could say X-COM broke so many rules of game design. By any conventional standards it's way too hard at the beginning and you'll generally be way too overpowered at the end, if you've got the flying armor suits and such. But that is part of its unique charm, intentional or not. Played the newer versions on Xbox 360 and mobile,
and whilst fun, they had removed far too many features
to keep me engaged for more than a few hours.
I thought the 2012 reboot was just good. Like you said, I think it removed a little too much of what made X-COM.... X-COM, though there was certainly much I loved.For me, though? XCOM2, and particularly the "War of the Chosen" expansion, actually do surpass the originals. OpenXcom is a much better offering, especially on mobile.
I've been putting it off for years. I need to dive into that. |
Personally I don't recall any big problems on my first playthrough. The biggest obstacle was understanding that we need to capture a live enemy commander to progress further. Other than that, things were pretty ok, considering that difficulty glitch.
Funny thing was that I've figured out that the game has TANKS only on 3rd game. Before that, what did those "HWP" mean was rather unclear.