| Apple does not charge the fees just for the payment processing. Ultimately, Apple would like to earn money from the products they make. There are a variety of models to do so: * You can sell the hardware, sell OS upgrades, and let third parties sell apps without taking a cut. This was the original Mac model. * You can sell the hardware, give away OS upgrades, and privilege third party developers who give you a cut, while preserving a way to side load. This is the current Mac model. * You can sell the hardware, give away OS upgrades, and take a cut from third party apps. This is the current iOS model. * You largely let others build and sell the hardware, give away OS upgrades, take a voluntary cut from developers, and sell or monetize the user's data. This is the Android model. * You give away the hardware and OS upgrades and live off venture capital. This is a popular startup model. Each of these is viable to some extent. None is 100% popular with customers. But what some people seem to be asking for is "Gilette, but give away razors and adopt an open standard for the razor blades". |
They could even charge slightly higher fees than most credit card companies just like AmEx does. They have the infrastructure in place via Apple Pay.
Since Apple Pay already supports the industry standard Web Payments API. They could convince more companies to accept Apple Pay on the web without being “locked in” to Apple Pay since if you implemented the payments API, it would also work on Android with Android Pay.
Apple Pay is an open standard that integrates with your standard credit card processing flow.