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by scarface74 2102 days ago
Fair point.

I would be okay with a graduate app fee.

Tier 1: Hobbyists, you can have a “self signed” cert that allows you to have any app tied to your own device. You could also freely share source code for other people to compile themselves and put on their own device using their “self signed certificate”. This could be free. Of course you would still have to have a Mac.

Tier 2: a really cheap fee where you could sign apps that were distributed outside of the App Store for Macs. Signing apps that are distributed outside of the Mac App Store don’t require any manual approval or sandboxing.

Tier 3: the current App Store model. But the difference is that the first $x amount is charged at 30% and then it gradually goes down at larger volumes. Say the first $10K? Where eventually it is basically barely above payment processing fees. I’m sure the Epic’s of the world would be okay with this.

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Your tier 3 is effectively regressive taxation. The “Epics of the world” who benefit most from Apple/iPhones/iOS/AppStore existing, end up paying the smallest percentage of their profits back to the org that built all that for them.

The Chardonnay Socialist in me reckons that should be completely the opposite. Let apps that make less than $10k a year (or perhaps apps from companies/brands with less than $1mil turnover per year) be free. As your revenue goes up, your percentage “tax” for using the AppStore goes up.

In my opinion, Epic needs a free ride way way less than a couple of high school kids or college grads with an innovative idea.

That’s how the real world works. Big companies get the best deals when you buy in bulk. You have more negotiating leverage. The days of the indy developer making it big on the App Store are long dead. The best chance you have is selling a service surfaced by an app. In that case, you won’t be paying any in app fees.

But with the limit being $10K. The difference between Apple taking a $3000 cut and a $500 cut is not going to make or break your business.