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by reincarnate0x14
2113 days ago
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The two big problems with it were that a) the computer player coding was just shockingly bad at dealing with it, particularly around any sort of geographic chokepoints, and b) it was incredibly tedious to deal with moving more than a handful of units. Many other games like Total War series or Age of Wonders dealt with the overall question by having split strategic and tactical game modes, and they're hardly alone in that. Civ5 and 6 tried to keep the bastard child of those two game concepts in the same strategic-map and it just doesn't work that well. |
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