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by recursivecaveat
2113 days ago
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There are a lot of subtle consequences of 1UPT as well. You can't let the player produce too many units, or the whole map will lock up. You can't make units too expensive though, or they'll just be hitting next-turn 40 times between each production in the ancient era. So tiny cities have to punch above their weight, and big ones below. Once you do that though you have to heavily penalize expansion. What they really needed was to increase the tile-density of the map several times, give room to maneuver. That would seriously change the city management gameplay though, potentially make it too tedious. |
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The corp/army mechanic could also be tied into that.