|
|
|
|
|
by dep_b
2108 days ago
|
|
If Epic itself cannot do it for less than 12% selling only the best earning category and serving barely any free games when they're trying to _prove_ that it can be done for less than 30% apparently running an App Store isn't as trivial as most people at HN make it appear to be. Also the 30% "rent seeking" happens on any platform Epic is on except the PC and Mac. They tried to go around the Google Play Store and pivoted on that decision. I would like to see the % go down, I think they can run it for 20% without much trouble but when the kickback on titles goes down the price of the hardware goes up. So you can have a "cheap" Playstation with expensive games or an expensive Playstation with cheaper games. |
|
What makes you think this? How do you know they cannot do an App Store for less than 12%? Also there is such a thing as economies of scale - the app store probably sells many times more things than the Epic version.
You seem to mistakenly think the cost of selling X items on an App Store has a cost that is "cost of app store per thing" * "number of things sold". This isn't true, the cost of the App Store is fixed and has almost NOTHING to do with number of things sold.
I just think using your market dominance to squeeze developers who provide services for your users is kind of sick. Apple should be providing the App Store for free and thanking developers for selling so many phones, not ripping people off.