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by dep_b 2107 days ago
> What makes you think this? How do you know they cannot do an App Store for less than 12%?

https://en.wikipedia.org/wiki/Epic_Games_Store "Epic Games had settled on a 12% revenue cut for titles published through the store"

> This isn't true, the cost of the App Store is fixed and has almost NOTHING to do with number of things sold.

OK so you say the whole % of sale model is completely wrong and people should just pay a fixed fee to be in the App Store? Explain it to Epic please.

https://www.epicgames.com/store/en-US/product/tony-hawks-pro...

45 euro means they cash roughly 5.40 on the sale of this item at 12%. The item is a game comparable in size so has comparable hosting fees as Fortnite in the iOS App Store. Yet charge more than twice as much to host it, not changing the fee even if they have more than 117 million people that buy it.

So what's really fair to you?

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Can't reply anymore, so I'll update here instead:

It's fairly simple. Fortnite and Tony Hawk are comparable AAA game titles, with the same amount of updates, same download size, etcetera. Yet Epic manages to milk the double out of each sale of Tony Hawk because of it's retail price. But retail price has _nothing_ to do with the cost Epic has to distribute Tony Hawk (as you argumented so well).

Epic pays a bit more than 2 bucks to Apple to host their AAA title, but couldn't turn a profit on it's own store if it had to distribute Tony Hawk for the same amount of money.

1 comments

I am tempted to give up but let's maybe explain one more time:

1) The value that Epic have decided to charge for an App Store has nothing to do with the costs of running an App Store.

2) I said no such thing about a fixed fee - I said your mental model for understand the costs of selling something on an App Store is mistaken. Once the store exists your costs are largely fixed, I don't need to explain it to Epic - they do not represent my views and they can charge what they want on their app store.

3) Why do you think hosting costs loads of money - it's virtually free at the scale of Epic or Apple? It has nothing to do with the charges and each sale.

4) I explained what I think is fair for Apple - be grateful for the huge developer community and stop trying to charge people for content built outside of each app (i.e. you can't buy books on the amazon app or audible due to this stupid profiteering). You can't even purchase Netflix from the Netflix app due to Apple wanting a cut.

Anyway, I think I've tried to explain why you're not correct about the maths on the value/costs App Stores create for Apple and running them like a protection racket due to market dominance is ethically wrong.