| I see this argument everywhere and it makes no sense. The ToS is up to the owner of the platform. It's the same reason I don't use Facebook: I think the company and what they do with my data is diametrically opposed to my way of thinking so I voted to leave by deleting my account. Developer's do have a choice: abide by the ToS and enjoy the trappings of a user base that tends to spend more on applications be they subscriptions or one-offs than Android or vote with your wallets and don't abide by it but to cry foul and try to usurp one's will on the company that built the platform makes no sense. Some counter arguments: If the ToS of the app store are likened to the tax laws in the USA then failing to abide the law that requires taxes to be paid is the same thing here as Epic using their own payments system to subvert the iOS tax of 30%. The game is like a car that drives on a road. The car is Epic's Fortnite. The road is a toll road. The road was built by Apple. Many cars can drive on this road but must pay a fee. (The analogy isn't 1:1 but work with me a bit). After years of investment in the iPhone and building the ecosystem around it the AppStore is just one way to monetize that. A 30% cut might sound high but they did spend tens(hundreds?) of billions in R&D and this is just one way, among many, that the iPhone is being monetized, this is just a return on investment on top of the sales price of the phone. All of the arguments I have heard from those in the Epic camp strike me as temper tantrums thrown by children. |
When there's only two companies fully controlling the next era of computing platforms, there's some argument that they have way too much power in their hand.
> The game is like a car that drives on a road. The car is Epic's Fortnite. The road is a toll road. The road was built by Apple. Many cars can drive on this road but must pay a fee. (The analogy isn't 1:1 but work with me a bit).
Except the phone isn't owned by Apple, and that's why every analogy similar to this one fails.