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by realusername 2107 days ago
> The ToS is up to the owner of the platform

When there's only two companies fully controlling the next era of computing platforms, there's some argument that they have way too much power in their hand.

> The game is like a car that drives on a road. The car is Epic's Fortnite. The road is a toll road. The road was built by Apple. Many cars can drive on this road but must pay a fee. (The analogy isn't 1:1 but work with me a bit).

Except the phone isn't owned by Apple, and that's why every analogy similar to this one fails.

3 comments

We better start launching apps for Pinephones and asking MNT Research to make a phone, then.
The simple solution to this is a law requiring that all general purpose computing devices (Lets define this as something that the user can install and run programs on) must provide a feature to run unauthenticated 3rd party software. Android, Windows and Linux already allow this and macOS used to.

IMO this should extend to game consoles too. You should be able to run homebrew games and tools on a console.

I agree with this completely. (And also don't think the current laws support Epic)

However, I am curious about what happens when you force xbox to run unauthenticated 3rd party software. The reason why consoles can be priced the way they are (very low, usually taking losses) is because the company makes it back on game sales.

So what happens? Microsoft is in a solid position with its "stream to system" upcoming hardware, but I think this will force console prices to go up.

As soon as you can run anything on a console, the creators of the console no longer have the same LTV per customer (gamers will buy from cheaper app stores). Additionally, you'll have new demand for consoles for eg deep learning applications on xbox (this increases the value of a console)

I think this is fundamentally bad for the console ecosystem, although I think Microsoft (and its console division) will be fine because of their investments in "x cloud"

BonziBuddy for iOS is what the world is crying out for.
I feel like this would be an easier sell for me if there didn't exist any competitor devices wherein you could run unauthenticated 3rd party software. As a consumer you have the option to purchase those devices instead or even consider reverse-engineering the locked-down product.

> IMO this should extend to game consoles too. You should be able to run homebrew games and tools on a console.

That argument there appeals to me emotionally a lot more though, I will admit! It's easy to admire Commodore 64 programmers before my time, or when I wrote Xbox 360 games using XNA in university.

That's exactly what I will do myself, in a few weeks I will receive my Pinephone and will port my existing personal finance app onto it.

But legal changes also need to come from above as well to ensure a fair computing market. I'm doing it more as a symbolic protest than any hope I will contribute towards that.

It is owned by Apple in that they own the OS. If I wanted full autonomy I’d root my phone. The whole appeal of the phone is the secure cohesive experience not the hodge-podge setup of the PC for example. It’s much more of a console in that sense.
> The whole appeal of the phone is the secure cohesive experience not the hodge-podge setup of the PC for example

I doubt non-tech people even know about the walled-garden or the anti-competitive practices of both companies, they just buy their device based on features, screen and camera and that's it. Just have a look at a mainstream phone review video on YouTube, only those points will be detailed.

To consumers it's clearly the next area of computing. Smartphones are even fully replacing computers in developing markets. To developers however, it's an unhealthy market owned by two uncountable companies where they could be banned from at any point very easily.

There's multiple angles where the current situation is an issue, there's the anti competitive nature of the market where an increasing chunk of the economy is based on but there's also the limited propriety rights of the owners of the phone.

I’m no iOS dev but I work in the tech field and am well into the ecosystem of Apple but also follow the company both in podcasts and online and am fully aware of the walled garden and it’s a feature for me it a bug.

Also, I get the sense that people are trying to impose OSS-isms on Apple when they both have no power to and also Apple has no reason to abide.

But non-developers have no idea about that, let's be honest. Just open-up a mainstream Youtube video about the latest iphone and check whenever they talk about the app review process (hint: never).

> Also, I get the sense that people are trying to impose OSS-isms on Apple when they both have no power to and also Apple has no reason to abide.

That's why we need anti-trust investigations to both Google and Apple, having a good chunk of the modern economy relying on just two companies which don't even appear to have any competition pressure is just unacceptable.

Sounds like tyranny to me. All of this imposition to force the market leaders to change instead of championing other champions. Nobody was giving mind to Apple when Rim and Nokia and Sony were the big players. Apple just made a better device that the market liked more. There will be a new better thing to come along it just needs to be invented.
There are network effects with software platforms that give the established players an advantage. Modern smartphones are more like PCs than feature phones where people generally don't care much about the third party software ecosystem.

If Microsoft had as much power over software distribution in the nineties as Apple does now, they would probably have (smartly for them) severely limited or eliminated web browsers, and forced developers to write their internet applications as Microsoft-specific native software instead (or some other proprietary technology). We take the cross-platform internet for granted now but earlier it was not a sure thing.

If many of (what are now) web services only worked on the Microsoft ecosystem, this would have not only deeply entrenched their position in the PC market but also given them a huge advantage in mobile (if Apple even survived long enough to compete there). One of the early iPhone's biggest strengths was having a full web browser (especially since there was no app store initially). If the real draw was MicrosoftNetwork and not the open web, this wouldn't have been a big selling point for the iPhone and it would have been much harder for them to get the ball rolling. Microsoft would have had an enormous amount of time to come out with a phone that can access the MicrosoftNetwork that everyone wants.

And this is all assuming that anti-trust is still enforced enough that Microsoft can't just demand exclusivity from everyone else, or that companies aren't afraid to associate with competitors since they live or die by subjective Microsoft processes.

A better analogy is the game is like a ride at a theme park. The theme park was built by Apple. Many companies can make games/rides for the theme park but must pay a share of revenue from each customer going on rides. You can go on a ride at the theme park but you pay an entrance fee for the theme park and you pay to go on the rides.
But what if there are only 2 theme parks in the world and ride makers have no option but to comply with whatever rules these 2 theme parks come up with?
In this world, yes. There are only two that have risen to the top because the market (you and me and everyone else) voted with our wallets to create them.
Are theme parks essential to your daily life?

Because that what smartphones has become.

Bruv, it's an analogy... people are so pedantic smh
Fortnite essential to daily life?

Actually nothing on my phone is essential to daily life.

That's the same issue with this analogy, unlike the theme park, the phone owner isn't Apple, there is no way around it.

Additionally, maybe we should have higher standards for technology which a good chunk of the world economy is relying on rather than applying some entertainment standards.