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by daeken 5546 days ago
> (having 9 report version 10 allows many DX10 games to run

The only games with which this will work is games that support DX9 explicitly and, for some reason, disable it. The D3D9 and 10 APIs are completely different. Having worked on an implementation of DX10 for XP, I can say for sure that this is 100% incorrect.

1 comments

/me hunts around

Aaah, I see where I got that from. Early speculation on Crysis. Apologies!

Know how well the Alky project managed to get DX10 on XP working? I just found it now.

That was my project, and not very well haha. It worked, if you consider a lack of shaders, lighting (IIRC), and other critical things to be "working". Shaders were a PITA for a few reasons, not the least of which being that the D3D10 shader bytecode was completely undocumented. Spent a couple months doing nothing but reversing the bytecode format, and things sort of fell apart after that. All the code's out there, though, as is the complete story of the project and the company around it: http://daeken.com/alky-postmortem
Hah, what a find :D I'll be happy to read it.

I'm not entirely convinced mimicking anything Microsoft puts out is a good idea, even under the best circumstances. I've lately been getting pretty far into .NET, and the more I see, the more it terrifies me.