That was my project, and not very well haha. It worked, if you consider a lack of shaders, lighting (IIRC), and other critical things to be "working". Shaders were a PITA for a few reasons, not the least of which being that the D3D10 shader bytecode was completely undocumented. Spent a couple months doing nothing but reversing the bytecode format, and things sort of fell apart after that. All the code's out there, though, as is the complete story of the project and the company around it: http://daeken.com/alky-postmortem
I'm not entirely convinced mimicking anything Microsoft puts out is a good idea, even under the best circumstances. I've lately been getting pretty far into .NET, and the more I see, the more it terrifies me.