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by kimown 2113 days ago
But headless-gl need a DISPLAY, egl api provided by angle is not headless completely like Nvidia. https://developer.nvidia.com/blog/egl-eye-opengl-visualizati...
1 comments

Thanks for the link! I haven't read that before.

And true - on Linux a X11 frame buffer DISPLAY is required, but I would still consider this to be headless. On other platforms, it should be truly headless. (I could be sorely mistaken)

https://bugs.chromium.org/p/chromium/issues/detail?id=103484...

See this issue, Angle can support headless completely with vulkan backend, but progress is BlockedOn angleproject.