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by spenvo
2121 days ago
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Eh, I guess? It involves people essentially performing for each other in their own physical spaces. It's not a purely digital good like ads though. On the other hand, you can buy a Facebook ad in its iOS Ads Manager app that only targets iOS devices, right? All of this is to say Apple has arbitrarily picked winner and loser categories of digital app businesses. Meanwhile it sticks to the line that the store is an even playing field. I'd love it if it were! |
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(I'm not arguing that Apple's 30% cut requirement for even purely digital goods is appropriate; I think Ben Thompson's recent suggestion of a difference between goods with marginal costs vs. zero-marginal costs goods would be a better starting point, if there were a way to express it simply. Of course, a better suggestion might just be for Apple to allow developers to integrate their own in-app purchase systems for goods and services that aren't explicitly tied to the Apple ecosystem and use non-Apple infrastructure for delivery -- not just video classes but Netflix subscriptions, Kindle books, and so on.)