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by lajawfe 2125 days ago
Here I give my analysis of what the best solution could be. Would like to know your thoughts too.

0. Lower rate from 30% to 15% -Apple still has monopoly, nothing changes.

1. Side loading apps: Not good! malicious apps can run amok, eg. $BIG_CORP$ will say - you will get 20$ credits if you sideload our app, and then surveil everything that is possible on the device. Here, we expect an average user to give all the permission that the app requests for.

2. allow secondary app stores: -not good as it depends on the quality of enforcement in secondary app store. For Apple, it is in their interest to maintain app quality in their appstore to maintain overall good user experience in their device, but motivations are not same for secondary app store. May allow malicious apps which deteriorate the user experience/privacy similar to 1. And there will be a state where you will have to install 10s of app store just to install specific programs which is also not ideal.

3. Allow secondary payment methods: -Average user will have to give up their payment info to everyone who asks for it. Most of them will not be trustworthy nor we can expect all of them to maintain good security standards for saving payment info.

The biggest culprit of all this drama is Apple does not allow secondary payment inside apps AND also, if you have secondary payment outside of app, they do not allow that price to be lower. There is no competition, thus Apple can get away with whatever it chooses to. Thus the monopoly.

4. SOLUTION:

a) charge a flat fee for reviewing/serving apps. If necessary, linearly increase it based on daily active users if they need more resource to support that app.

b) allow whitelisted secondary payment providers. Only whitelisting few payment methods which are trustable eg applepay, googlepay, paypal, stripe, etc will maintain security of payment data.

c) allow secondary payment price to be lower than Apple.

With this solution, there will be competition between payment providers which will drive the price down.

2 comments

Side loading apps would not and does not have to be bad. iOS is protected by technical restrictions as well as ToS restrictions. A sideloaded app would not be able to grab your gps and contact list without requesting permission because those are technical restrictions. It would however be able to show adult content and 3rd party payment processing because those are ToS protections.
When I worked in ad tech I, I was tangentially a part of a project where we were working with a sister company to integrate in their app to enable data collection.

My work wished to use fine-grained location and there was concern that our integration and usage of the gps API's in an app that didn't otherwise have a good reason to use them would cause it to be rejected (apparently this had happened before). I don't know for certain whether this ended up being the case, but I would certainly believe it. If there was a 2nd App Store that didn't enforce standards in the same way as the Apple run-store, I absolutely believe ad-tech companies would go to lengths to push clients to using it so they could vacuum up more data.

Android has had sideloading for like a decade and no major app is installed via sideloading. Its entirely used for beginner developers, open source repos and piracy. The inconvenience of being out of store is bigger than the benefits of being in store. I think ultimately epic does not want the solution to be sideloading since they are having the same issues on android. They want to be on the app store and to have no fees.
On-device permissions should include a way to provide randomized GPS and other data to sideloaded apps.
If I pay you outright for the device, you should have zero input about what software I run on it. Give me a little checkbox that says "I will not go to the Genius bar" and let me have at it.

Get out of here with this perpetual rental BS