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by andybak
2128 days ago
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And they just bought the developer. I worry about all the good synergy I was getting from Unity stuff using Github as a default is going to dry up if there's a non-open, non-public VCS as the default. I love trawling Github for interesting Unity projects. |
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Perforce and systems like it are the competition here (pay attention to how many games announce changelists in their logs), and AAA studios are quite comfortable with what they have.
If your problem with Unity is how it does source control it speaks more to your unfamiliarity with industry practice than it does a deficiency in Unity. They added Git ability because enough people complained about it, but as this thread points out, it took gymnastics to implement because it’s simply not how that market operates — web folks operate on a pile of text files and games don’t look anything like that. I’m not just talking about graphics, either. The AAA I’m working on has about 75 KB of code and 46 GB of binaries and a few hundred actively committing, so Git is very comfortably a nonstarter.