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by setzer22 2127 days ago
Genuinely curious. You insist a VCS is not how the industry operates. But then how do those AAA devs manage synchronizing changes across a team of several hundreds of people? I imagine there must be some equivalent to VCS that better fits the gamedev indurstry. Or are people just throwing flash drives around the office?
2 comments

Perforce. You have an always online server, and binary files can only be checked out by one person at a time (enforced by the server). Its big, it's clunky, the UI (p4v) sucks more than you could possibly imagine, but it scales.
I've seen indie devs use SVN for source and assets versioning.