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by evo_9 2136 days ago
I guess this might be an effective way to get someone into working out, but ultimately it's just a gimmick similar to those late-night products that generally don't do much.

I'm a bit of a fitness buff, I've been working out pretty my whole life. I guess the things that jump out at me that are off:

1. I wouldn't personally say 'we hate working out'. That to me is the wrong message. Working out is rewarding and worthwhile, for me it's something I look forward to every day. If you want to aim your messaging at people that feel that way, then say it that way - 'If you hate working out, this is for you!'. I'm not wild about that messaging either but at least it's not coming from the founders which to me is a big turnoff.

2. This is not a full body workout. There appears to be no leg resistance and/or emphasis on leg training. I would be careful in how you present this in your messaging.

3. I would position this as an intro to working out and partner with someone (if you can) like AthleanX.com which is are science based / physical trainer designed full body workouts. The reason I would try that is because you will likely have 2 outcomes of your users. Outcome 1 - they'll play it for a while, feel good about themselves and stop, or they'll maybe finish the full game experience, and stop. Outcome 2 is someone that really gets into this, sees some transformation of their upper body and wants to move on to a 'real full body workout' (which sorry this is not). That kind of partnership would be a win-win for both parties because it's a bit tough to jump right into a typical full body workout (esp. the AltheanX stuff which is really aimed at elite athletes), and having something like this as any easy onboarding process could be pretty cool. It would also be beneficial to have the expertise of a high-end, well designed full body workout help guide future workouts for your product. Right now, it really doesn't look like the movements, or punching is all that varied.

4. I also have a VIVE/VR setup and like others, I use that as part of my workout; in my case it's more a post-workout workout. I don't expect it to really develop muscles, or improve my cardio all that much, but it's a nice way to burn some extra calories and get some cool hand-eye coordination / dex training into your workout that is otherwise hard to come by (Space Pirate Trainer, Pistol Whip, Beat Saber for example).

Either way good luck, I do think the future of fitness is in some form of VR, AR + interaction/gaming.

3 comments

Hi there, Martin from Quell here. Thanks for sharing these insights!

To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that getting out on my bike is definitely something I look forward to, too (less so now that London has returned to being one big puddle, but still)! We'll look into adjusting this to be more open-minded. You're also correct that, at present, it's not a full body workout. We're currently expanding the range of movements you can perform in the game to make it much more dynamic, including ducks and dodges, thereby providing a more complete experience here.

I love the idea of partnering up with a company like AltheanX. We're definitely keen to get people working out, and we know that our product can't be a replacement for a full gym, so partnerships seem like a brilliant way to provide a more complete workout.

Lastly, we too have enjoyed our experience with VR workouts. One of our early tests was to include wrist weights with games like Beat Saber, which makes it a much more challenging proposition. One problem that I'm sure you've encountered too, though, was that once the action got intense, we found the headset to be too sweaty and cumbersome for the experience to stay enjoyable for long. That's actually one of the big reasons why we started with a more traditional screen-based setup, but as VR lovers ourselves we're definitely keen to move into this space as people's adoption and comfort when using this amazing technology increases!

You're welcome Martin, happy to help out.

I'm curious if you have thought of having something like a burpee as one of a few different 'dodges' to move things toward a full body workout and activate the legs more?

I'll also second the idea of selling the harness separately. I think something like that + VR could be a big hit. I also wonder if you have considered creating a lower body harness to add resistance to the leg?

One thing I'll say that is appealing about your approach is that it's not VR. I find it somewhat unpractical to do a real workout in VR because current headsets are both bulky and very warm/hot to wear. The lens tend to fog up along with just sweating like mad, it's just not ideal. This is mostly a problem that'll solve itself as future HMD design presumably shrink and become less intrusive/bulky. Generally I think no headset like this is a big plus for you guys.

Absolutely! We're planning to implement movements like burpees to give users the possibility for High Intensity full body workouts! We've chosen not to do Vr based on user feedback: people seem to not like it. They find it cumbersome, heavy, sweaty and annoying, and we want to provide a seamless fitness gaming experience! We will still explore porting to VR in the future, of course! :)

Regarding lower body workouts, we'll start by adding sensors to the legs if we reach that specific stretch goal. We'd love to add resistance too, if it's feasible! :)

Thank you for your input!

I'm not a fitness buff because I hate working out. I'm not overweight (perhaps slightly underweight) and it's hard to convince myself on any given day to do a thing I hate doing because it can't feel like a "win" until 3 ~ 12 months from now.

I got excited about this concept reading OP's description, but the video makes it look like it's resistance band exercise for the arms, and nothing beyond that.

I guess my ideal version of this would involve full body weight exercise somehow or lifting heavy objects.

I'm not sure 20 ~ 60 minutes of extending arms with resistance bands is safe or effective. We didn't really evolve to work our muscles that way. Then again I guess we didn't evolve to cycle either.

Hey! We're absolutely looking to implement full body workouts. With our tracking sensors, we will add exciting game+fitness features such as having to squat, do burpees etc in order to avoid the enemies or perform certain in-game actions. This will provide for a much more exciting experience, with a full-body, effective workout!
If you are already including VR into your workout routine, have you considered using VRWorkout [1] (disclaimer: self-promotion). It's a free and open-source full-body workout in VR. Still a bit rough around the edges but _very_ intense workout.

[1] https://vrworkout.at