| Love the idea, and I'd be very much interested in trying this out. Having done a little bit of boxing, it's a pretty good full body workout. It's hard to say how the resistance bands would feel compared to a punching bag though. Also: how do they work for different punches like uppercuts? How would you track blocking? How accurate is the position tracking? The tracking animation notably only measures one dimension (extension), not the direction in 3D. That seems quite hard just with the bands. Another concern: I feel like for many users the punching motions would get boring really quickly. Engaging game(s) would be key. Since it's all you do, the punching must be satisfying. Including making me "feel" the impact. That means: smooth animations with accurate position tracking, quality audio, .... What I see in the video does not work so well for me. Having some variety would also be key. Eg have a basic boxing ring available for mindless punching, but also a more engaging RPG style game where you don't punch all the time - for longer sessions. Building full-fledged quality games in addition to the hardware seems like a very big task. Have you thought about searching for interesting indie games (including the various VR boxing variations) and looking for partnerships? |
I agree with many of the concerns OP mentions, especially the need for a variety of engaging games. The demo game feels a little too cartoony for my taste, would love to see more titles in different styles.
Another concern I have is how can it help reinforce proper posture, body positioning, and footwork? I realize this is very difficult to address, but those fundamentals are extremely important and seem to me to be areas where many beginners could develop bad habits if not corrected somehow.