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by m_tweedie
2137 days ago
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Hi there, Martin from Quell here. Thanks for sharing these insights. We love boxing for its exercise impact—until you try it, you have now idea how quickly punching can get you out of breath! The main resistance is indeed to straight shots, but as we add new movements and improve our game and motion tracking, it is feeling more and more satisfying. Blocking is quite natural—when your arms are blocking your face in real life, so too are your character's! Totally agree that variety is needed to keep people engaged, which is why we're developing a range of motions beyond traditional boxing strikes that players must perform during a session. We'll also be including a selection of modes, including a training mode which lets players jump straight into a fight when they don't feel like playing the main story. And yes, beyond our initial release and our ongoing support for it, we plan to open up the Quell system to other developers, via partnerships or otherwise, and grow into an ecosystem of immersive games aimed at our core desire to make working out fun, efficient and accessible. |
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