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by grawprog 2136 days ago
So....it's like an over priced version of the wii version Punchout with a built in heart monitor?

Why would i get this instead of just buying a used wii or a vr system?

No offense, i thought the Peloton was stupid too and their ads were horrible. I was so happy when i stopped getting ads for that thing.

2 comments

I found Wii Sports gave me nasty RSI in a way I'd never experienced before if I tried to play it "seriously" for any length of time. All that vigorous motion but with no weight or resistance was really, really bad. It also allowed a much faster pace of action than the real sports it mimicked, which probably didn't help—no stopping to fetch the ball or wait for people to get into position in tennis or baseball, for instance.

Waggling the controller with one's wrist was more effective in game and didn't hurt after 15-20 minutes like playing "for real" did. It also wasn't really any more fun than playing with a normal controller—so, fun, but nothing special.

I'd expect to hurt myself trying to get a workout with something like this, based on that experience.

Hi, Martin from Quell here. As someone who shares this exact experience, it's something we have been thinking about from day one when building Quell. If we make something that causes injury or can easily be "tricked" into thinking that the player has done something they haven't, we have failed in our core goal of making a fun, accessible workout that can be enjoyed at all fitness levels.

We're working in consultation with boxers and boxing trainers to ensure that the game teaches users proper form. To break through your enemies defences and succeed in the game, you'll need to perform precise, accurate strikes with good technique. In addition, our wearable prevents you from hyper-extending when throwing straight shots, which can otherwise cause injury.

Hi there, Martin from Quell here. We feel we're different from existing options like the various games on the Wii or VR systems for two key reasons. The first is that we use resistance to boost the effectiveness of the workout and help prevent the joint injuries that can happen when shadowboxing. The second is that our game goes much deeper that existing offerings, with a fully fledged story set in an engaging fantasy world, providing a lot more variety in the types of gameplay we can offer than your typical boxing simulator.

PS as a keen cyclist I have to agree about Peloton. That's why we decided to make a game about punching monsters instead—much more fun!