And there is nothing stopping Epic from releasing Fortnite on the iPhone (in-fact it was there for years).
The rules could be unfair[1] but this issue is just Epic not wanting to follow the rules to make some more money.
[1] We can discuss what a fair price/percentage should be. Arguably the market and Apple customers have decided 30% is fair, but we can discuss. Meanwhile, side-loading or not charging would make my iPhone experience worse.
> Epic doesn't need to pursue Apple iPhone customers
Apple does not get to decide how the market operates. Only government gets to do that. Your statement makes it clear that they are committing anti-competitive practices.
Doesn't the Sony Playstation, or Microsoft's Xbox get to control how they operate?
Don't movie theaters get to decide which movies are shown/not?
Don't service providers like a nail salon or grocery store get to deny service? Other than for "protected categories" like sex, race, religion. e.g. "No shirt, no shoes, no service".
I'm not sure I understand what you mean by "stifle"?
Fortnite is a clear example of a success story of competition on the iOS platform. Epic has been making tons of money (billions in profit) for years thanks for Fortnite and in some part to iOS and the AppStore.
This current battle between Epic and Apple is about profit sharing and that's all. Have you seen the number of successful games on the iOS platform? Competition is thriving! But I do agree both companies are greedy.
This is the same as Bungee not needing to pursue Playstation customers to make Halo what it is.