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by gilrain
2141 days ago
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"Is what's good for the (Apple) goose good for the (Epic Games Store) gander?" "No, but we'll screw you for less than Steam." 12% may be less than 30%, but it's still the same business practice that they're decrying when it's applied to them. That's hypocrisy. |
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The core issues at play with Apple have always been: (1) there's no competition, and (2) 30% is too high. The EGS makes strides in fixing both of these issues: Game developers are not forced to release on EGS, as there are a dozen competitors on Windows, and the revenue share is now 12%. Epic does sign exclusivity deals with third-parties, which often have multi-million dollar values to them (they paid ~$10M to Remedy for one-year exclusive rights to Control); again, while we can argue about the negative impact this has on consumers, its very positive for developers.