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by Darmody 2137 days ago
It makes a lot of sense. Why would you code something that complex to simulate stuff that game engines are already capable of?
2 comments

> Why would you code something that complex to simulate stuff that game engines are already capable of?

Because game engines are for games. They fake a lot of stuff in their models.

The brilliance of humans is their ability to turn airports into Excel spreadsheets.

This bit of the thread is interesting - "The increasingly blurry boundary between games and life".

I'd say elections are going a bit this way, along with a lot of other stuff.

Right. Given that Vulkan and Direct3D12 have a very high barrier of entry, the way to get the most out of modern hardware is to leverage an existing high-quality engine.

A 'monoculture' would be bad, but I don't think that's a real risk. Also, Direct3D11 isn't going away.