| > It's orders of magnitude easier to make working software than it is to make a hit record. That's apples-to-oranges. Obviously a "hit" anything is hard in any field, by definition. A hit app is just as hard (even harder, probably, since there are a lot less hit apps than hit songs). But producing a single track? Seriously, it's not that hard. Yes, it takes a team of people and a lot of creativity and skill, but I don't know what this "incredible sacrifice" or "miracle" that is "more effort than you could ever imagine" is that you're talking about. It's a creative project like any other. But that's not even the point of the article, which is simply to release tracks piecemeal and regularly rather than in an album only occasionally. There's nothing about everyone working "that much harder". It sounds like you had a hard time in the biz, and I'm sorry. But I don't have any clue who the "geeks" are who "talk about the industry" that seems to bother you so much, and which doesn't seem to have anything to do with the article. I know a lot of software engineers who are also really into the indie music scene in Brooklyn and I think everyone does understand the work bands put into their music and their touring, and that most of the bands are never going to make it beyond attracting a few dozen or couple hundred audience members at any show, but they do it because they love it. |
I can co-sign on this part of his premise. I worked for a music producer who has a number of #1 hits (Beyonce, Fergie, John Legend etc). He wrote >1 songs per day almost every day for over a decade.
His success ratio (hit vs placement vs nothing) was much lower than any mediocre software engineer trying to make working software over the same period of time.
It feels safe to say that in a 365 day period, a software developer can reasonably expect significantly more than one of those days to be used in 'working software' right?