| The article covers a lot of territory but I can say from experience that the limitations to current CGI techniques mean that automation is still a ways away. I produced all the shots for a global diaper company that is on shelf today. The pack designs were a tough format: images needed to be extremely horizontal on one side, and vertical on the reverse. But you can't just ask the photographer to shoot wide and crop in, because the new HD Flexo printing is way more hi-res. The approach at the time was to take the baby imagery and 'paint in' the extra background in Photoshop, a very time-consuming process that had to be repeated for every single image for every single region, with wildly inconsistent results. We created a replica of the on-set nursery in CGI, all the way down to matching the lighting in the C4D studio. Yes it made the process way more flexible, yes we could localize everything with a new render, and yes we could add props or change the decor. But every render required a human eye to match the camera angles/scale of the baby shots. The uncanny valley is real, even with all the little tricks you can do to make it seem more photorealistic. I do like the idea of AI-generated baby faces - the casting process / ethnicity requirements / rights management challenges are real. And maybe it wouldn't be all that bad if everyone knew that the babies weren't human. But the cost to develop and manage that system require real experts, a huge expense for a company that only needs baby shoots every so often. I imagine a version of 'thisbabydoesntexist' and how that would even slot into the content production workflow - it feels impossible. It's much cheaper to outsource this stuff to production companies that are smart about how they capture all the different kinds of content. There are definitely companies where CGI makes sense to develop in-house. IKEA's approach comes to mind since they have super modular and global approach to furniture. But most companies have such a big product turnover that photography is still cheaper. Don't even get me started on hard-to-render products that require serious expertise to visualize. We tried to develop a CGI diaper but wow it was insanely complex. I'm optimistic about the future of the space since there is so much design territory to explore in terms of workflow improvements. But I still love something real - my wife is shooting a story for a national magazine today on a local woodworking artist and I know it could never in a million years be automated. The more that computational photography advances, the more important meatspace photography will become. |