With very few exceptions, everyone who plays Rocket League is playing it because they find it intrinsically rewarding. When I taught intro stats I'd guess less than 2% of my students were studying stats because they found it intrinsically rewarding. Even when you get into upper level classes, even among graduate students, the percentage who are taking a class for the intrinsic reward rarely approaches 100%.
Trying to make education more like Rocket League, ignoring the wildly divergent motivations of the people involved, is a fool's errand.
Trying to make education more like Rocket League, ignoring the wildly divergent motivations of the people involved, is a fool's errand.