|
|
|
|
|
by zozbot234
2172 days ago
|
|
Are GPU's really easier to program than scalar w/ SIMD (or vector insns)? The programming models you have to work with for GPGPU seem quite obscure, whereas with CPU and SIMD flipping a compiler switch gets you most of the way there, and self-contained intrinsics do the rest. |
|
I prefer intrinsics as they give more control than shader languages and they can be written in C++ instead of fiddling with some garbage GPU API that runs async.