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by TinkersW
2172 days ago
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GPU programming is easy enough, the complexity comes from the seperate memory system and the tedious(and not portable) API you need to use to access the GPU. I prefer intrinsics as they give more control than shader languages and they can be written in C++ instead of fiddling with some garbage GPU API that runs async. |
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Also one of the reasons CUDA won developer love is that it fully embraced polyglot programming on the GPU.