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by gentleman11
2185 days ago
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I considered using cryengine recently but there was an almost total lack of learning resources: I could barely find a tutorial that was newer than 5 years, especially one that involved it’s c++ APIs. I suspect that lumberyards greatest advantage over cryengine in the future will simply be usable documentation provided by amazon. Cryengine is simply not usable without better docs or else an incredible amount of time. Crytek is having financial troubles but I bet their engine would have 10x adoption if they hired a team technical writers Unreals docs are fairly bad also, but at least there are some third party resources to turn to |
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Case in point: Vehicle physics is no where near as good as the docs imply (not a toy but still 20 year old vintage), but there is almost no documentation of how PhysX interacts with the Unreal engine proper i.e. you can get the PxRigidWhatever handle but you can't easily replace PhysX with a proper MB package. Epic seem to be transitioning to Chaos but it's not documented yet.
If I ever get good Vehicle physics working I'll write it up (it's definitely possible but I'm not sure how ACC does it)