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by mhh__
2188 days ago
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Unreal docs are fairly good for making games but if you want to modify the structure of the engine it's quite annoying/nonexistent. Case in point: Vehicle physics is no where near as good as the docs imply (not a toy but still 20 year old vintage), but there is almost no documentation of how PhysX interacts with the Unreal engine proper i.e. you can get the PxRigidWhatever handle but you can't easily replace PhysX with a proper MB package. Epic seem to be transitioning to Chaos but it's not documented yet. If I ever get good Vehicle physics working I'll write it up (it's definitely possible but I'm not sure how ACC does it) |
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