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by jjice 2185 days ago
My dad has always talked about how much he loved having to draw his own maps for games like Labyrinth [0] and Asylum [1]. He just recently played Breath of the Wild and while he loved it, he mentioned how cool it would be to have to draw the map there.

I love the spirit in this, great job!

[0] https://en.wikipedia.org/wiki/Labyrinth_(1980_video_game) [1] https://en.wikipedia.org/wiki/Asylum_(1981_video_game)

3 comments

Your dad may enjoy the Etrian Odyssey series (https://en.wikipedia.org/wiki/Etrian_Odyssey) for the DS and 3DS where a big part of the game is you drawing the map on the bottom screen as you explore the dungeon.

Review of the latest game for 3DS: https://www.polygon.com/2017/10/17/16492092/etrian-odyssey-5...

I always liked Richard Bartle's take on this from a game design perspective, in his:

"HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT Muds" http://mud.co.uk/richard/hcds.htm

Essentially: exploring is one dimension of fun, and some people enjoy it even more when it's hard (ie:no automap).

I remember playing Eye of the Beholder with a friend, one of us on map duty, the other controlling the game...

If your dad hasn't played them yet, check out these games; aside from the lack of feelies, it's as close as you'll get to old-school games:

http://excelsior-rpg.com/default.htm