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by e12e
2186 days ago
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I always liked Richard Bartle's take on this from a game design perspective, in his: "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT Muds"
http://mud.co.uk/richard/hcds.htm Essentially: exploring is one dimension of fun, and some people enjoy it even more when it's hard (ie:no automap). I remember playing Eye of the Beholder with a friend, one of us on map duty, the other controlling the game... |
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