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by battery423
2180 days ago
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I'm super exicted what will come in this direction after PS5 announcement and Microsoft mentioning Direct Storage. PS5 has a IO chip and extra architecture for decompressing textures (here the context with this gzip accelerator) and more features. Mark Cerny said that they needed this chip because from a CPU ressource usage,it would use all CPU cores. So nvm now are so fast that a io co processor is feasable again. |
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> IO chip and extra architecture for decompressing textures
you dont want uncompressed textures in your GPU memory, compressing DXT compressed textures is not idea to say the least, you can count on 30-50% compression ratio, not the marketing 2x peak number Sony was throwing around
>would use all CPU cores
is marketing exaggeration, LZ4 decompression can achieve ~3GB/s per core. How it is today: https://www.jonolick.com/home/oodle-and-ue4-loading-time