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by rasz
2181 days ago
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PC SSD drives started out with buildin compression. This is why most test software has separate "incompressible data" graphs. Its usually something you actually dont want, akin to fake streamer tape capacities/speeds assuming 2x compression. > IO chip and extra architecture for decompressing textures you dont want uncompressed textures in your GPU memory, compressing DXT compressed textures is not idea to say the least, you can count on 30-50% compression ratio, not the marketing 2x peak number Sony was throwing around >would use all CPU cores is marketing exaggeration, LZ4 decompression can achieve ~3GB/s per core. How it is today: https://www.jonolick.com/home/oodle-and-ue4-loading-time |
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My feeling is, that what Sony is now doing, goes in that direction.
I'm highly curious and hopefull.
I will read your posted blog, looks interesting. Lets see what will arrive in the industry at the end of the day.