| > massive expense of data transfer Does anyone here know how video platforms like Twitch managed to get started considering how expensive cloud data transfer pricing is? The steam bandwidth is considerably higher then video bandwidth (twitch uses a bitrate at around 8000k while YouTube has 3414k for comparable 1080p60fps videos). They also cannot take advantage of edge delivery expect for very large streamers because viewers expect a latency of 3secs or lower to their favorite stream. I am really curious if anyone here knows how they managed to get started? They probably couldn't take advantage of super low bandwidth prices until recently because they were too small but had very expensive requirements (a lot of streamers only streaming to a very limited amount of people with high quality while also having a few very very large streamers stream to a huge amount of viewers and all of that in real time). > It makes me doubt the profitability of Twitch, although you can be sure they are breathing a sigh of relief today. I think twitch is highly profitable these days. Streamers have a considerable amount of subscribers, who pay a monthly fee of $5 (or sometimes even more) and stay for long durations. Twitch takes a 30-50% cut (lower depending on how big the streamer is and if twitch likes the streamer). Even streamers who average less then 1,000 concurrent viewers sometimes have between 100-500 subs. And they have also created bits, which is a virtual currency viewers can use to tip their favorite streamers and twitch takes a similar cut (and they only let you but it in bulk beforehand to make it less transparent on how much you actually spent on them, similar to many mobile games in-app purchase model). And they play ads before streams (and during streams if they streamer decides to play them for a small cut), they also heavily advertise amazon prime (twitch streams constantly say hey you can use amazon prime to subscribe to me for free), they have premium users and probably even more monetization techniques. |
Just to put it in context, game streaming was picking up steam on Justin.TV before Instagram even launched. The juggernaut that Twitch is now was just inevitable.