|
|
|
|
|
by Mirioron
2195 days ago
|
|
>Does anyone here know how video platforms like Twitch managed to get started considering how expensive cloud data transfer pricing is? A very high quality stream at the start of Twitch was 2500 kbps. Viewership numbers were much smaller. This meant that bandwidth costs were significantly lower. Back then ad revenue was much higher per user. Ad block wasn't common and I'm pretty sure ads paid more. This essentially allowed Twitch (and YouTube) to grow to become big enough. Streaming sites before Twitch/JustinTV were even lower video quality. Eg livestream. We're talking about 480p looking good in comparison. Even the audio quality on those was poor. Twitch actually had a great competitor in own3d.tv, but they had a lot of trouble paying out to the streamers. That eventually sank them. |
|