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by bdz
2188 days ago
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Accessible VR. I mean monetary and technically. VR is good but the main problems are the price (should be much much cheaper) and you also need a pretty beefy PC. I know it's a new technology breaking in slowly but I really have high hopes as I look back at smartphones for example (just compare 2010 vs 2020). Yet it's still far away to be in every household. |
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A real time VR engine. The industry has spent decades building a graphics pipelines for full fidelity and variable frame rate through buffering.
We could go back to something like early consoles that ran at full framerate by displaying a max amount of sprites per frame.
Seems worth experimenting with.