|
|
|
|
|
by jayd16
2191 days ago
|
|
I'll throw in a possible solution. A real time VR engine. The industry has spent decades building a graphics pipelines for full fidelity and variable frame rate through buffering. We could go back to something like early consoles that ran at full framerate by displaying a max amount of sprites per frame. Seems worth experimenting with. |
|