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by raks435
2203 days ago
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Can you expound the principle of tiling mentioned in your algorithm a bit more ? The conventional mechanism is to use de-Casteljau to divide a bezier curve into triangles and then rasterize these triangles using GPU. If the curve is required to be scaled, the triangularization/tesselation is done again How is the algorithm presented in the link different ? Somehow the concept of tiling seems to imply that rasterization of the curve is done in the CPU itself. What am I missing ? |
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