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by raphlinus
2203 days ago
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I recommend reading the blog post series, I'm not sure I can usefully summarize the concepts in a comment reply. But very briefly, there's a flattening step (evaluated on GPU, based on de Casteljau) that converts the Bezier into a polyline (not triangles), then a tiling step that records for each tile a "command list" that contains the complete description of how to render the pixels in a tile, finally "fine rasterization" so that each workgroup reads that command list and renders 256 pixels in parallel from it. From your question, it sounds like your mental model is pretty different from how this pipeline works. |
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