| Ya way fewer. The scene file is actually _readable_!!!! The node and resource systems are vastly more accessible than Unity IMO. Workflow feels so much better in Godot than Unity. Godot's problems are in it's 3D renderer. It's not very performant nor good looking and has some shadow bugs... Godot 4.0 should fix all that stuff. The renderer is fine for my indie/low poly style, but is pretty limiting for advanced post processing and realistic designs. The particle system isnt very good in godot 3.x so far either. Godot has some a noticable lag spike when shaders compile as well. So, there's lots of issues related to rendering and advanced stuff, but for my purposes, godot is way more productive than Unity for me. And thats because: - the scene hierarchy has a superior design - the keyboard hotkeys are better - compilation time is non existant - hot reloading works - gdscript is faster to write than C# - scene & resource files are more git friendly - documentation is local and in-editor - gdscript has opinionated & accessible apis for things that other languages make hard (string manipulation, encryption, file system access) Godot is the future. I promise you this. |
Things move slowly in any large project.
Changes that were made for Godot Engine to make glTF2 import acceptable were done in October 2019.
However, a feature request to make the official glTF2 importer (Blender) import standard glTF2 properly will take until Blender 2.83 (LTS) to arrive in the next few weeks.
Three.js is also able to import standard glTF2. There is an amusing chart of failures on Github. https://github.com/KhronosGroup/glTF-Sample-Models/pull/243#...
FBX 3d asset import support in Godot Engine is the same struggle.
Supporting standard FBX is the goal because of the focus on open source ecosystems. Even when the current Godot Engine fully supports FBX (Godot Engine does not currently), it will take significant time to get Blender's incompatible variation of FBX to be patched in stable releases of both Blender and Godot Engine.
Other people are working on Godot Engine rendering for the next version, but I am joyed at reviews of the glTF2 work.
I hope for future success in Godot Engine projects.