| Hi! I work on Godot Engine closely, improving the 3d asset pipeline. Things move slowly in any large project. Changes that were made for Godot Engine to make glTF2 import acceptable were done in October 2019. However, a feature request to make the official glTF2 importer (Blender) import standard glTF2 properly will take until Blender 2.83 (LTS) to arrive in the next few weeks. Three.js is also able to import standard glTF2. There is an amusing chart of failures on Github. https://github.com/KhronosGroup/glTF-Sample-Models/pull/243#... FBX 3d asset import support in Godot Engine is the same struggle. Supporting standard FBX is the goal because of the focus on open source ecosystems. Even when the current Godot Engine fully supports FBX (Godot Engine does not currently), it will take significant time to get Blender's incompatible variation of FBX to be patched in stable releases of both Blender and Godot Engine. Other people are working on Godot Engine rendering for the next version, but I am joyed at reviews of the glTF2 work. I hope for future success in Godot Engine projects. |