| It's hard to respect the rights of someone who is willing to sacrifice yours to ensure theirs. Indeed. So how do you think game developers felt watching their hard work get ripped by pirates who would offer absurd rationalisations to justify breaking the law and taking something that other people spent a lot of time and money to make without paying for it? I'd gladly pay for a good game. I am very much less likely to pay for a game I cannot try. That is your prerogative. In days gone by, before online distribution was the norm and other strategies became viable, game developers used to release demos that featured, say, the first couple of levels of a game so you could try it out. This is hardly a new thing, and it's never something that many game developers were against. If I can't mirror/host/modify/distribute/fork source; I'm not terribly interested. Again, that's your prerogative. I actually have a lot of sympathy for this view; at my businesses, we adopt a very similar strategy in avoiding SaaS for anything critical to our business operations. But we have to realise that we are in a relatively small minority here. As long as the online systems or DRM or whatever are reasonably transparent, most people simply don't care. As you say, the likes of us are not the intended audience of these products. |
So I won't feel anything for people like you and your pro drm arguments, none of this would be talked about pre-internet because the only way to give us software was to give us all the files.
The modern game industry is committing fraud and stealing software on a mass scale because of the criminally underhanded IP laws.
Steam/uplay/origin were forced into existence, no one wanted them and were imposed on the population because game consumers were 100's of miles away.
The internet is just one sized world computer and programmers and ceo's know they can now issue commands down the wire to impose their will on the computer illiterate.