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by som33
2209 days ago
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American IP law was alway writtein in a one sided way to deny ownership rights to the general public, what about big media and game companies lobbying away the public domain? So I won't feel anything for people like you and your pro drm arguments, none of this would be talked about pre-internet because the only way to give us software was to give us all the files. The modern game industry is committing fraud and stealing software on a mass scale because of the criminally underhanded IP laws. Steam/uplay/origin were forced into existence, no one wanted them and were imposed on the population because game consumers were 100's of miles away. The internet is just one sized world computer and programmers and ceo's know they can now issue commands down the wire to impose their will on the computer illiterate. |
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I don't know what a pro-DRM argument looks like here. Do you think an argument that solving a problem where two huge groups have each been abused by a significant fraction of the other group over a multi-decade period in a way that affects everyone's lives and billions in economic activity might need more nuance than giving one side everything it wants and putting the other side in front of a firing squad is pro-DRM?
none of this would be talked about pre-internet
Most of this wasn't very relevant pre-Internet. You couldn't see a new work you'd spent the equivalent of $100,000,000 developing with a team of hundreds over a period of years being cracked and then copied to millions of people within a matter of hours pre-Internet.
In those days, sure, you got all the files, but you also probably got asked to read a word from a certain page in the manual or something when you loaded the game as a crude but surprisingly effective form of copy protection. You couldn't just look anything you needed to know up online because that sort of "online" didn't exist back then. Sometimes people did distribute cracked versions of games, but again they didn't circulate rapidly among the community because they had to be individually copied and shared around on physical media.
Using the capabilities of the Internet to counter widespread abuse facilitated by those same capabilities is hardly a radical strategy. Absent a radical global overhaul of IP law (which I'd fully support, but I don't see happening any time soon) relying on technological solutions to protect itself is all the creative industry has.
Clearly you have strong views on this, so how would you resolve the impasse in a way that better respects the rights of consumers without obliterating all viable business models for creators?